Culture Design

Employee Experience

Values & Behaviours Campaign

Role: Strategic Visual Design & Experience Design

Duration: 3 weeks

Project Type: Internal Culture Campaign | Print & Physical Assets

Industry: Food & Agriculture

Organisation: Olam Agri

Olam Agri had just emerged from the Olam Group with five new core values: Collaboration, Agile, Resourceful, Entrepreneurial, and Sustainable. But defining values on paper is one thing – actually living them is another.

The Challenge & Goal

Employees understood what the values were, but not what they meant in practice or how to apply them in day-to-day decisions.

With a chance to design for employee experience at scale, the goal was to move values from corporate narrative into the lived reality of everyday work.

How I Approached It

I took a service design mindset to this – viewing the entire year as a customer journey with distinct touchpoints, each designed to deepen understanding and encourage adoption.

Key Design Principles:

Human-centered

Every asset was built around how people actually engage with ideas

Multi-touchpoint

One booklet wouldn't cut it. We needed to meet people where they already work

Interactive

Values come alive when people do something with them, not just read about them

Scalable

The system had to work across a diverse organisation in a print-first environment

We moved from abstract corporate language to tangible, workplace scenarios that made values feel real.

The Solution

  1. The Values & Behaviours Booklet

An 18-page guide that connected each value to specific behaviours and real-world examples employees would recognise.

An 18-page guide that connected each value to specific behaviours and real-world examples employees would recognise.

The booklet introduced the 5 core values with clarity, translated abstract values into observable behaviours, and served as the foundation reference for everything else.

The booklet introduced the 5 core values with clarity, translated abstract values into observable behaviours, and served as the foundation reference for everything else.

2. Conversation Cards & Game Mechanics

A portable deck-based system designed for team discussions and interactive learning

Value Cards (34 cards)

Each featured two behaviours reflecting a core value in action

I created simple, editable PowerPoint templates for welcome messages and birthday greetings, with room to extend the same style to future internal announcements.

Slay Cards (15 cards)

Power-ups with questions and reflection prompts

I created simple, editable PowerPoint templates for welcome messages and birthday greetings, with room to extend the same style to future internal announcements.

Game Cards

Instructions for interactive discussions and activities

I created simple, editable PowerPoint templates for welcome messages and birthday greetings, with room to extend the same style to future internal announcements.

Rather than passive reading, teams earned points by responding to prompts that deepened reflection on how behaviours showed up in their work. This was experiential learning – values were internalised through playing, discussing, and winning.

3. Stickers for Personal Ownership

Custom stickers featuring each value, designed for employees to personalise their workspaces – laptops, desks, notebooks.

This shifted the narrative from "the company says these are important" to "I identify with this value." When someone puts a sticker on their laptop, they're making a statement about who they are.

Why This Matters: The Design Strategy

This project demonstrates three critical service design competencies

Translating Abstract to Tangible

I turned culture strategy into a physical reality. By creating a card game, booklets, and stickers, I materialised intangible values into experiences people could actually touch and feel.

Systemic Thinking

Moving beyond a "poster campaign," I designed a holistic ecosystem. Each touchpoint – from education to conversation – was part of a deliberate journey, not an isolated asset.

Co-Creative Participation

I shifted the focus from passive reading to active doing. By designing for reflection and discussion, I turned employees into active participants in the brand story.

Reflection: For culture work to actually stick, people need to be participants, not just an audience. Designing tools that invite 'doing' is far more effective at changing mindsets than just delivering a polished corporate message.